Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include |
#include "EditorViewportClient.h" |
struct FRequiredCursorState
Used to store the required cursor visibility states and override cursor appearance
Name | Description | ||
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bDontResetCursor |
Should the software cursor position be reset to pre-drag |
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bHardwareCursorVisible |
Should the hardware cursor be visible |
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bOverrideAppearance |
Should we override the cursor appearance with the value in RequiredCursor |
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bSoftwareCursorVisible |
Should the software cursor be visible |
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RequiredCursor |
What the cursor should look like |