FRequiredCursorState

Used to store the required cursor visibility states and override cursor appearance

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Syntax

struct FRequiredCursorState

Remarks

Used to store the required cursor visibility states and override cursor appearance

Variables

Name Description

Public variable

bool

 

bDontResetCursor

Should the software cursor position be reset to pre-drag

Public variable

bool

 

bHardwareCursorVisible

Should the hardware cursor be visible

Public variable

bool

 

bOverrideAppearance

Should we override the cursor appearance with the value in RequiredCursor

Public variable

bool

 

bSoftwareCursorVisible

Should the software cursor be visible

Public variable

EMouseCursor::T...

 

RequiredCursor

What the cursor should look like

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