FEditorViewportClient::GetHitProxyObjectLocation

Returns the location of the object at the given viewport X,Y

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

FVector GetHitProxyObjectLocation
(
    int32 X,
    int32 Y
)

Remarks

Returns the location of the object at the given viewport X,Y

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