| FEditorViewportClient::GetViewportType()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include |
#include "EditorViewportClient.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
virtual ELevelViewportType GetViewportType() const
Returns the effective viewport type (taking into account any actor locking or camera possession)