FEditorViewportClient::IsActiveViewportTypeInRotation

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

bool IsActiveViewportTypeInRotation() const

Returns

If the viewport option in the array is the active viewport type

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