FEditorViewportClient::IsBufferVisualizationModeSelected

Checks if a buffer visualization mode is selected

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

bool IsBufferVisualizationModeSelected
(
    FName InName
) const

Remarks

Checks if a buffer visualization mode is selected

Returns

true if the supplied buffer visualization mode is checked

Parameters

Parameter

Description

InName

The ID of the required visualization mode

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