FEditorViewportClient::IsRayTracingDebugVisualizationModeSelected

Checks if a ray tracing debug visualization mode is selected

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

bool IsRayTracingDebugVisualizationModeSelected
(
    FName InName
) const

Remarks

Checks if a ray tracing debug visualization mode is selected

Returns

true if the supplied ray tracing debug visualization mode is checked

Parameters

Parameter

Description

InName

The ID of the required ray tracing debug visualization mode

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