| FEditorViewportClient::ProcessClick()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include |
#include "EditorViewportClient.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
virtual void ProcessClick
(
FSceneView & View,
HHitProxy * HitProxy,
FKey Key,
EInputEvent Event,
uint32 HitX,
uint32 HitY
)
Called when the user clicks in the viewport
Parameter |
Description |
---|---|
View |
The view of the scene in the viewport |
HitProxy |
Any hit proxy that was clicked |
Key |
The key that caused the click event |
Event |
State of the pressed key |
HitX |
The X location of the mouse |
HitY |
The Y location of the mouse |