Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include |
#include "EditorViewportClient.h" |
Get the number of real-time frames to draw (overrides bRealtime)
When non-zero, the viewport will render RealTimeFrameCount frames in real-time mode, then revert back to bIsRealtime this can be used to ensure that not only the viewport renders a frame, but also that the world ticks
Parameter |
Description |
---|---|
NumExtraFrames |
The number of extra real time frames to draw |