FEditorViewportClient::RequestRealTimeFrames

Get the number of real-time frames to draw (overrides bRealtime)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Syntax

virtual void RequestRealTimeFrames
(
    uint64 NumRealTimeFrames
)

Remarks

Get the number of real-time frames to draw (overrides bRealtime)

When non-zero, the viewport will render RealTimeFrameCount frames in real-time mode, then revert back to bIsRealtime this can be used to ensure that not only the viewport renders a frame, but also that the world ticks

Parameters

Parameter

Description

NumExtraFrames

The number of extra real time frames to draw

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss