FEditorViewportClient::RestoreRealtime

Restores realtime setting to stored value.

Windows
MacOS
Linux

Deprecated

  • To save and restore realtime state non-permanently use SetRealtimeOverride and RemoveRealtimeOverride

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

void RestoreRealtime
(
    const bool bAllowDisable
)

Remarks

Restores realtime setting to stored value. This will only enable realtime and never disable it (unless bAllowDisable is true)

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