Deprecated
To save and restore realtime state non-permanently use SetRealtimeOverride and RemoveRealtimeOverride
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include |
#include "EditorViewportClient.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
Restores realtime setting to stored value. This will only enable realtime and never disable it (unless bAllowDisable is true)