FEditorViewportClient::SetRequiredCursor

Sets the required hardware and software cursor.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

void SetRequiredCursor
(
    const bool bHardwareCursorVisible,
    const bool bSoftwareCursorVisible
)

Remarks

Sets the required hardware and software cursor.

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