FEditorViewportClient::SetViewLocation

Sets the location of the viewport's camera

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Syntax

void SetViewLocation
(
    const FVector & NewLocation
)

Remarks

Sets the location of the viewport's camera

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