| FEditorViewportClient::ShouldLockPitch()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include |
#include "EditorViewportClient.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
virtual bool ShouldLockPitch() const
true to lock the pitch of the viewport camera