FEditorViewportClient::ShouldLockPitch

Windows
MacOS
Linux

Override Hierarchy

FEditorViewportClient::ShouldLockPitch()

FLevelEditorViewportClient::ShouldLockPitch()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

virtual bool ShouldLockPitch() const

Returns

true to lock the pitch of the viewport camera

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss