FEditorViewportClient::ShouldUseMoveCanvasMovement

Determines if the new MoveCanvas movement should be used

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

bool ShouldUseMoveCanvasMovement() const

Remarks

Determines if the new MoveCanvas movement should be used

Returns

  • true if we should use the new drag canvas movement. Returns false for combined object-camera movement and marquee selection

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