FEditorViewportClient::StartTrackingDueToInput

Starts tracking the mouse due to mouse input

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

void StartTrackingDueToInput
(
    const struct FInputEventState & InputState,
    FSceneView & View
)

Remarks

Starts tracking the mouse due to mouse input

Parameters

Parameter

Description

InputState

The mouse and keyboard input state at the time the mouse input happened

View

The view of the scene in this viewport

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