FEditorViewportClient::ToggleRealtime

Toggles whether or not the viewport updates in realtime and returns the updated state.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

bool ToggleRealtime()

Remarks

Toggles whether or not the viewport updates in realtime and returns the updated state. Note: This value is saved between editor sessions so it should not be used for temporary states. For that see SetRealtimeOverride

Returns

The current state of the realtime flag.

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