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Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportLayout.h |
Include |
#include "EditorViewportLayout.h" |
class FEditorViewportLayout
Name | Description | |
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~FEditorViewportLayout() |
Virtual destruction |
Name | Description | ||
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const FName ... |
GetLayoutTypeName() |
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const TMap< ... |
GetViewports() |
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SaveLayoutString ( |
Saves viewport layout information between editor sessions |