Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include |
#include "EditorViewportClient.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
static void EndFrame()
Use EndEndUsing to manually reset the Using state so that the next call to Using will commit a new record. Useful when you know a transition has occurred like the mouse button has been released.