FEditorViewportStats::EndFrame

Use EndEndUsing to manually reset the Using state so that the next call to Using will commit a new record.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp

Syntax

static void EndFrame()

Remarks

Use EndEndUsing to manually reset the Using state so that the next call to Using will commit a new record. Useful when you know a transition has occurred like the mouse button has been released.

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