FEditorViewportTabContent::SetViewportConfiguration

Sets the current layout by changing the contained layout object

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportTabContent.h

Include

#include "EditorViewportTabContent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorViewportTabContent.cpp

Syntax

void SetViewportConfiguration
(
    TFunction< TSharedRef< SEditorViewport >(void)> & Func,
    const FName & ConfigurationName
)

Remarks

Sets the current layout by changing the contained layout object

Parameters

Parameter

Description

ConfigurationName

The name of the layout (for the names in namespace EditorViewportConfigurationNames)

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