Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportTabContent.h |
Include |
#include "EditorViewportTabContent.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorViewportTabContent.cpp |
void SetViewportConfiguration
(
TFunction< TSharedRef< SEditorViewport >(void)> & Func,
const FName & ConfigurationName
)
Sets the current layout by changing the contained layout object
Parameter |
Description |
---|---|
ConfigurationName |
The name of the layout (for the names in namespace EditorViewportConfigurationNames) |