References
Module
UnrealEd
Header
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h
Include
#include "FbxImporter.h"
Source
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxCurveDataImport.cpp
Syntax
void GetAnimatedNodeNameArray( TArray< FString > & AnimatedNodeNames) const