FFbxDataConverter::GetLightRotation

FbxLight with no rotation faces -Z while ours faces Y so add a 90 degrees pitch to compensate.

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MacOS
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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Syntax

static FRotator GetLightRotation()

Remarks

FbxLight with no rotation faces -Z while ours faces Y so add a 90 degrees pitch to compensate.

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