Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp |
void AddStaticMeshSourceModelGeneratedLOD
(
UStaticMesh * StaticMesh,
int32 LODIndex
)
Add a GeneratedLOD to the staticmesh at the specified LOD index