FFbxImporter::AddStaticMeshSourceModelGeneratedLOD

Add a GeneratedLOD to the staticmesh at the specified LOD index

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp

Syntax

void AddStaticMeshSourceModelGeneratedLOD
(
    UStaticMesh * StaticMesh,
    int32 LODIndex
)

Remarks

Add a GeneratedLOD to the staticmesh at the specified LOD index

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