Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp |
bool BuildStaticMeshFromGeometry
(
FbxNode * Node,
UStaticMesh * StaticMesh,
TArray< FFbxMaterial > & MeshMaterials,
int LODIndex,
EVertexColorImportOption::Type VertexColorImportOption,
const TMap< FVector, FColor > & ExistingVertexColorData,
const FColor & VertexOverrideColor
)
Set up the static mesh data from Fbx Mesh.
bool true if set up successfully
Parameter |
Description |
---|---|
StaticMesh |
Unreal static mesh object to fill data into |
LODIndex |
LOD level to set up for StaticMesh |