FFbxImporter::BuildStaticMeshFromGeometry

Set up the static mesh data from Fbx Mesh.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp

Syntax

bool BuildStaticMeshFromGeometry
(
    FbxNode * Node,
    UStaticMesh * StaticMesh,
    TArray< FFbxMaterial > & MeshMaterials,
    int LODIndex,
    EVertexColorImportOption::Type VertexColorImportOption,
    const TMap< FVector, FColor > & ExistingVertexColorData,
    const FColor & VertexOverrideColor
)

Remarks

Set up the static mesh data from Fbx Mesh.

Returns

bool true if set up successfully

Parameters

Parameter

Description

StaticMesh

Unreal static mesh object to fill data into

LODIndex

LOD level to set up for StaticMesh

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