FFbxImporter::CleanUpUnusedMaterials

Make sure there is no unused material in the raw data.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp

Syntax

void CleanUpUnusedMaterials
(
    FSkeletalMeshImportData & ImportData
)

Remarks

Make sure there is no unused material in the raw data. Unused material are material refer by node but not refer by any geometry face

Parameters

Parameter

Description

FSkeletalMeshBinaryImport&

The unreal skeletal mesh.

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