Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
void CleanUpUnusedMaterials
(
FSkeletalMeshImportData & ImportData
)
Make sure there is no unused material in the raw data. Unused material are material refer by node but not refer by any geometry face
Parameter |
Description |
---|---|
FSkeletalMeshBinaryImport& |
The unreal skeletal mesh. |