FFbxImporter::ComputeSkeletalMeshTotalMatrix

Compute the matrix for skeletal Fbx Node If we import don't import a scene it will call ComputeTotalMatrix with Node as the parameter.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp

Syntax

FbxAMatrix ComputeSkeletalMeshTotalMatrix
(
    FbxNode * Node,
    FbxNode * RootSkeletalNode
)

Remarks

Compute the matrix for skeletal Fbx Node If we import don't import a scene it will call ComputeTotalMatrix with Node as the parameter. If we import a scene it will return the relative transform between the RootSkeletalNode and Node.

Returns

KFbxXMatrix* The global transform matrix

Parameters

Parameter

Description

Node

Fbx Node

Node

Fbx RootSkeletalNode

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