Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp |
FbxAMatrix ComputeSkeletalMeshTotalMatrix
(
FbxNode * Node,
FbxNode * RootSkeletalNode
)
Compute the matrix for skeletal Fbx Node If we import don't import a scene it will call ComputeTotalMatrix with Node as the parameter. If we import a scene it will return the relative transform between the RootSkeletalNode and Node.
KFbxXMatrix* The global transform matrix
Parameter |
Description |
---|---|
Node |
Fbx Node |
Node |
Fbx RootSkeletalNode |