Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp |
FbxAMatrix ComputeTotalMatrix
(
FbxNode * Node
)
Compute the global matrix for Fbx Node If we import scene it will return identity plus the pivot if we turn the bake pivot option
KFbxXMatrix* The global transform matrix
Parameter |
Description |
---|---|
Node |
Fbx Node |