FFbxImporter::ComputeTotalMatrix

Compute the global matrix for Fbx Node If we import scene it will return identity plus the pivot if we turn the bake pivot option

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp

Syntax

FbxAMatrix ComputeTotalMatrix
(
    FbxNode * Node
)

Remarks

Compute the global matrix for Fbx Node If we import scene it will return identity plus the pivot if we turn the bake pivot option

Returns

KFbxXMatrix* The global transform matrix

Parameters

Parameter

Description

Node

Fbx Node

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