Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp |
void ConvertScene()
Convert the scene from the current options. The scene will be converted to RH -Y or RH X depending if we force a front X axis or not