Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMaterialImport.cpp |
Bool CreateMatineeSkeletalAnimation(ASkeletalMeshActor* Actor, UAnimSet* AnimSet); bool CreateMatineeAnimation(FbxNode* Node, AActor* Actor, bool bInvertOrient, bool bAddDirectorTrack); Import each material Input from Fbx Material
bool
Parameter |
Description |
---|---|
FbxMaterial |
Fbx material object |
UnrealMaterial |
|
MaterialProperty |
The material component to import |
MaterialInput |
|
bSetupAsNormalMap |
|
UVSet |