FFbxImporter::CreateAndLinkExpressionForMaterialProperty

Material

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMaterialImport.cpp

Syntax

bool CreateAndLinkExpressionForMaterialProperty
(
    const FbxSurfaceMaterial & FbxMaterial,
    UMaterial * UnrealMaterial,
    const char * MaterialProperty,
    FExpressionInput & MaterialInput,
    bool bSetupAsNormalMap,
    TArray< FString > & UVSet,
    const FVector2D & Location
)

Remarks

Bool CreateMatineeSkeletalAnimation(ASkeletalMeshActor* Actor, UAnimSet* AnimSet); bool CreateMatineeAnimation(FbxNode* Node, AActor* Actor, bool bInvertOrient, bool bAddDirectorTrack); Import each material Input from Fbx Material

Returns

bool

Parameters

Parameter

Description

FbxMaterial

Fbx material object

UnrealMaterial

MaterialProperty

The material component to import

MaterialInput

bSetupAsNormalMap

UVSet

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