FImportSkeletalMeshArgs

Creates a skeletal mesh from Fbx Nodes with the given name and flags, imported from within the FBX scene.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Syntax

class FImportSkeletalMeshArgs

Remarks

Creates a skeletal mesh from Fbx Nodes with the given name and flags, imported from within the FBX scene. These Fbx Nodes bind to same skeleton. We need to bind them to one skeletal mesh.

Variables

Name Description

Public variable

bool *

 

bCancelOperation

Public variable

bool

 

bCreateRenderData

Public variable

TArray< FbxShap...

 

FbxShapeArray

Public variable

EObjectFlags

 

Flags

Public variable

TArray< FName >...

 

ImportMaterialOriginalNameData

Public variable

FImportMeshLodS...

 

ImportMeshSectionsData

Public variable

UObject *

 

InParent

Public variable

int32

 

LodIndex

Public variable

FName

 

Name

Public variable

TArray< FbxNode...

 

NodeArray

Public variable

TArray< FName >...

 

OrderedMaterialNames

Public variable

FSkeletalMeshIm...

 

OutData

Public variable

UFbxSkeletalMes...

 

TemplateImportData

Constructors

Name Description

Public function

FImportSkeletalMeshArgs()

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