FFbxImporter::FillAnimSequenceByKey

Anims

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Syntax

bool FillAnimSequenceByKey
(
    FbxNode * Node,
    UAnimSequence * AnimSequence,
    const char * TakeName,
    FbxTime & Start,
    FbxTime & End,
    bool bIsRoot,
    FbxVector4 Scale
)

Remarks

Check if the Fbx node contains animation

Returns

bool true if the Fbx node contains animation. Fill each Trace for AnimSequence with Fbx skeleton animation by key

Parameters

Parameter

Description

Node

Fbx node

Node

Fbx skeleton node

AnimSequence

TakeName

bIsRoot

if the Fbx skeleton node is root skeleton

Scale

scale factor for this skeleton node

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