Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
bool FillAnimSequenceByKey
(
FbxNode * Node,
UAnimSequence * AnimSequence,
const char * TakeName,
FbxTime & Start,
FbxTime & End,
bool bIsRoot,
FbxVector4 Scale
)
Check if the Fbx node contains animation
bool true if the Fbx node contains animation. Fill each Trace for AnimSequence with Fbx skeleton animation by key
Parameter |
Description |
---|---|
Node |
Fbx node |
Node |
Fbx skeleton node |
AnimSequence |
|
TakeName |
|
bIsRoot |
if the Fbx skeleton node is root skeleton |
Scale |
scale factor for this skeleton node |