Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp |
bool FillCollisionModelList
(
FbxNode * Node
)
If the node model is a collision model, then fill it into collision model list
true if the node is a collision model
Parameter |
Description |
---|---|
Node |
Fbx node |