FFbxImporter::FillCollisionModelList

If the node model is a collision model, then fill it into collision model list

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp

Syntax

bool FillCollisionModelList
(
    FbxNode * Node
)

Remarks

If the node model is a collision model, then fill it into collision model list

Returns

true if the node is a collision model

Parameters

Parameter

Description

Node

Fbx node

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