FFbxImporter::FindFBXMeshesByBone

Find FBX meshes that match Unreal skeletal mesh according to the bone of mesh

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp

Syntax

FbxNode * FindFBXMeshesByBone
(
    const FName & RootBoneName,
    bool bExpandLOD,
    TArray< FbxNode * > & OutFBXMeshNodeArray
)

Remarks

Find FBX meshes that match Unreal skeletal mesh according to the bone of mesh

Returns

the root bone that bind to the FBX skeletal meshes

Parameters

Parameter

Description

FillInMesh

Unreal skeletal mesh

bExpandLOD

flag that if expand FBX LOD group when get the FBX node

OutFBXMeshNodeArray

return FBX mesh nodes that match the Unreal skeletal mesh

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