FFbxImporter::GatherPointsForMorphTarget

Fill the Points in FSkeletalMeshIMportData from Fbx Nodes and FbxShape Array if it exists.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp

Syntax

bool GatherPointsForMorphTarget
(
    FSkeletalMeshImportData * OutData,
    TArray< FbxNode * > & NodeArray,
    TArray< FbxShape * > * FbxShapeArray,
    TSet< uint32 > & ModifiedPoints
)

Remarks

Fill the Points in FSkeletalMeshIMportData from Fbx Nodes and FbxShape Array if it exists.

Returns

bool true if import successfully.

Parameters

Parameter

Description

OutData

FSkeletalMeshImportData output data

NodeArray

Fbx node array to look at

FbxShapeArray

Fbx Morph object, if not NULL, we are importing a morph object.

ModifiedPoints

Set of points indices for which we've modified the value in OutData

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