Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
Fill the Points in FSkeletalMeshIMportData from Fbx Nodes and FbxShape Array if it exists.
bool true if import successfully.
Parameter |
Description |
---|---|
OutData |
FSkeletalMeshImportData output data |
NodeArray |
Fbx node array to look at |
FbxShapeArray |
Fbx Morph object, if not NULL, we are importing a morph object. |
ModifiedPoints |
Set of points indices for which we've modified the value in OutData |