FFbxImporter::GetAnimationIntervalMultiLayer

When we get exported time we call GetanimationInterval from fbx sdk and it return the layer 0 by default This function return the sum of all layer instead of just the layer 0.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp

Syntax

void GetAnimationIntervalMultiLayer
(
    FbxNode * RootNode,
    FbxAnimStack * AnimStack,
    FbxTimeSpan & AnimTimeSpan
)

Remarks

When we get exported time we call GetanimationInterval from fbx sdk and it return the layer 0 by default This function return the sum of all layer instead of just the layer 0.

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