FFbxImporter::GetImportType

Detect if the FBX file has skeletal mesh model.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp

Syntax

int32 GetImportType
(
    const FString & InFilename
)

Remarks

Detect if the FBX file has skeletal mesh model. If there is deformer definition, then there is skeletal mesh. In this function, we don't need to import the scene. But the open process is time-consume if the file is large.

Returns

int32 -1 if parse failed; 0 if geometry ; 1 if there are deformers; 2 otherwise

Parameters

Parameter

Description

InFilename

FBX file name.

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