FFbxImporter::GetMaxSampleRate

Calculate Max Sample Rate - separate out of the original ImportAnimations

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp

Syntax

int32 GetMaxSampleRate
(
    TArray< FbxNode * > & SortedLinks,
    TArray< FbxNode * > & NodeArray
)

Remarks

Calculate Max Sample Rate - separate out of the original ImportAnimations

Parameters

Parameter

Description

SortedLinks

skeleton nodes which are sorted

NodeArray

node array of FBX meshes

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