FFbxImporter::GetMeshNodesFromName

Return the node that match the mesh name. Return nullptr in case there is no match

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp

Syntax

FbxNode * GetMeshNodesFromName
(
    const FString & ReimportMeshName,
    TArray< FbxNode * > & FbxMeshArray
)

Remarks

Return the node that match the mesh name. Return nullptr in case there is no match

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