FFbxImporter::ImportAnimation

Import one animation from CurAnimStack

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp

Syntax

bool ImportAnimation
(
    USkeleton * Skeleton,
    UAnimSequence * DestSeq,
    const FString & FileName,
    TArray< FbxNode * > & SortedLinks,
    TArray< FbxNode * > & NodeArray,
    FbxAnimStack * CurAnimStack,
    const int32 ResampleRate,
    const FbxTimeSpan AnimTimeSpan
)

Remarks

Import one animation from CurAnimStack

Parameters

Parameter

Description

Skeleton

Skeleton that the animation belong to

DestSeq

Sequence it's overwriting data to

Filename

Fbx file name (not whole path)

SortedLinks

skeleton nodes which are sorted

NodeArray

node array of FBX meshes

CurAnimStack

Animation Data

ResampleRate

Resample Rate for data

AnimTimeSpan

AnimTimeSpan

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