FFbxImporter::ImportCollisionModels

Import collision models for one static mesh if it has collision models

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp

Syntax

bool ImportCollisionModels
(
    UStaticMesh * StaticMesh,
    const FbxString & NodeName
)

Remarks

Import collision models for one static mesh if it has collision models

Returns

return true if the static mesh has collision model and import successfully

Parameters

Parameter

Description

StaticMesh

mesh object to import collision models

NodeName

name of Fbx node that the static mesh constructed from

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss