FFbxImporter::ImportSkeletalMeshLOD

Import LOD object for skeletal mesh

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp

Syntax

bool ImportSkeletalMeshLOD
(
    USkeletalMesh * InSkeletalMesh,
    USkeletalMesh * BaseSkeletalMesh,
    int32 DesiredLOD,
    UFbxSkeletalMeshImportData * TemplateImportData
)

Remarks

Import LOD object for skeletal mesh

Parameters

Parameter

Description

InSkeletalMesh

LOD mesh object

BaseSkeletalMesh

base mesh object

DesiredLOD

LOD level

ReregisterAssociatedComponents

if NULL, just re-registers all SkinnedMeshComponents but if you set the specific components, will only re-registers those components

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