Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
bool ImportSkeletalMeshLOD
(
USkeletalMesh * InSkeletalMesh,
USkeletalMesh * BaseSkeletalMesh,
int32 DesiredLOD,
UFbxSkeletalMeshImportData * TemplateImportData
)
Import LOD object for skeletal mesh
Parameter |
Description |
---|---|
InSkeletalMesh |
LOD mesh object |
BaseSkeletalMesh |
base mesh object |
DesiredLOD |
LOD level |
ReregisterAssociatedComponents |
if NULL, just re-registers all SkinnedMeshComponents but if you set the specific components, will only re-registers those components |