FFbxImporter::ImportStaticMesh

Creates a static mesh with the given name and flags, imported from within the FBX scene.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp

Syntax

UStaticMesh * ImportStaticMesh
(
    UObject * InParent,
    FbxNode * Node,
    const FName & Name,
    EObjectFlags Flags,
    UFbxStaticMeshImportData * ImportData,
    UStaticMesh * InStaticMesh,
    int LODIndex,
    void * ExistMeshDataPtr
)

Remarks

Creates a static mesh with the given name and flags, imported from within the FBX scene.

Returns

UObject* the UStaticMesh object.

Parameters

Parameter

Description

InParent

Node

Fbx Node to import

Name

the Unreal Mesh name after import

Flags

InStaticMesh

if LODIndex is not 0, this is the base mesh object. otherwise is NULL

LODIndex

LOD level to import to

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