Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp |
UStaticMesh * ImportStaticMesh
(
UObject * InParent,
FbxNode * Node,
const FName & Name,
EObjectFlags Flags,
UFbxStaticMeshImportData * ImportData,
UStaticMesh * InStaticMesh,
int LODIndex,
void * ExistMeshDataPtr
)
Creates a static mesh with the given name and flags, imported from within the FBX scene.
UObject* the UStaticMesh object.
Parameter |
Description |
---|---|
InParent |
|
Node |
Fbx Node to import |
Name |
the Unreal Mesh name after import |
Flags |
|
InStaticMesh |
if LODIndex is not 0, this is the base mesh object. otherwise is NULL |
LODIndex |
LOD level to import to |