FFbxImporter::PrepareAndShowMaterialConflictDialog

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxReimportDialogs.cpp

Syntax

template<typename TMaterialType>
static void PrepareAndShowMaterialConflictDialog
(
    const TArray< TMaterialType > & CurrentMaterial,
    TArray< TMaterialType > & ResultMaterial,
    TArray< int32 > & RemapMaterial,
    TArray< FName > & RemapMaterialName,
    bool bCanShowDialog,
    bool bIsPreviewDialog,
    bool bForceResetOnConflict,
    EFBXReimportDialogReturnOption & OutReturnOption
)

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