Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxReimportDialogs.cpp |
template<typename TMaterialType>
static void PrepareAndShowMaterialConflictDialog
(
const TArray< TMaterialType > & CurrentMaterial,
TArray< TMaterialType > & ResultMaterial,
TArray< int32 > & RemapMaterial,
TArray< FName > & RemapMaterialName,
bool bCanShowDialog,
bool bIsPreviewDialog,
bool bForceResetOnConflict,
EFBXReimportDialogReturnOption & OutReturnOption
)