Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp |
UStaticMesh * ReimportSceneStaticMesh
(
uint64 FbxNodeUniqueId,
uint64 FbxMeshUniqueId,
UStaticMesh * Mesh,
UFbxStaticMeshImportData * TemplateImportData
)
Re-import Unreal static mesh from updated scene Fbx file if the Fbx mesh is in LODGroup, the LOD of mesh will be updated
UObject* the new Unreal mesh object
Parameter |
Description |
---|---|
Mesh |
the original Unreal static mesh object |