FFbxImporter::ReimportSceneStaticMesh

Re-import Unreal static mesh from updated scene Fbx file if the Fbx mesh is in LODGroup, the LOD of mesh will be updated

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp

Syntax

UStaticMesh * ReimportSceneStaticMesh
(
    uint64 FbxNodeUniqueId,
    uint64 FbxMeshUniqueId,
    UStaticMesh * Mesh,
    UFbxStaticMeshImportData * TemplateImportData
)

Remarks

Re-import Unreal static mesh from updated scene Fbx file if the Fbx mesh is in LODGroup, the LOD of mesh will be updated

Returns

UObject* the new Unreal mesh object

Parameters

Parameter

Description

Mesh

the original Unreal static mesh object

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