FFbxImporter::ReimportSkeletalMesh

Re-import Unreal skeletal mesh from updated Fbx file If the Fbx mesh is in LODGroup, the LOD of mesh will be updated.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp

Syntax

USkeletalMesh * ReimportSkeletalMesh
(
    USkeletalMesh * Mesh,
    UFbxSkeletalMeshImportData * TemplateImportData,
    uint64 SkeletalMeshFbxUID,
    TArray< FbxNode * > * OutSkeletalMeshArray
)

Remarks

Re-import Unreal skeletal mesh from updated Fbx file If the Fbx mesh is in LODGroup, the LOD of mesh will be updated. If the FBX mesh contains morph, the morph is updated. Materials, textures and animation attached in the FBX mesh will not be updated.

Returns

UObject* the new Unreal mesh object

Parameters

Parameter

Description

Mesh

the original Unreal skeletal mesh object

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