FFbxImporter::ReleaseScene

Empties the FBX scene, releasing its memory.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp

Syntax

void ReleaseScene()

Remarks

Empties the FBX scene, releasing its memory. Currently, we can't release KFbxSdkManager because Fbx Sdk2010.2 has a bug that FBX can only has one global sdkmanager. From Fbx Sdk2011, we can create multiple KFbxSdkManager, then we can release it.

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