FFbxImporter::RetrievePoseFromBindPose

Retrieve pose array from bind pose

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp

Syntax

bool RetrievePoseFromBindPose
(
    const TArray< FbxNode * > & NodeArray,
    FbxArray< FbxPose * > & PoseArray
) const

Remarks

Retrieve pose array from bind pose

Iterate through Scene:Poses, and find valid bind pose for NodeArray, and return those Pose if valid

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