Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxReimportDialogs.cpp |
template<typename TMaterialType>
static void ShowFbxMaterialConflictWindow
(
const TArray< TMaterialType > & InSourceMaterials,
const TArray< TMaterialType > & InResultMaterials,
TArray< int32 > & RemapMaterials,
TArray< bool > & FuzzyRemapMaterials,
EFBXReimportDialogReturnOption & OutReturnOption,
bool bIsPreviewConflict
)
This function show a dialog to let the user resolve the material conflict that arise when re-importing a mesh