FFbxImporter::ShowFbxMaterialConflictWindow

This function show a dialog to let the user resolve the material conflict that arise when re-importing a mesh

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxReimportDialogs.cpp

Syntax

template<typename TMaterialType>
static void ShowFbxMaterialConflictWindow
(
    const TArray< TMaterialType > & InSourceMaterials,
    const TArray< TMaterialType > & InResultMaterials,
    TArray< int32 > & RemapMaterials,
    TArray< bool > & FuzzyRemapMaterials,
    EFBXReimportDialogReturnOption & OutReturnOption,
    bool bIsPreviewConflict
)

Remarks

This function show a dialog to let the user resolve the material conflict that arise when re-importing a mesh

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