Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxReimportDialogs.cpp |
static void ShowFbxSkeletonConflictWindow
(
USkeletalMesh * SkeletalMesh,
USkeleton * Skeleton,
ImportCompareHelper::FSkeletonCompareData & SkeletonCompareData
)
This function show a dialog to let the user know what will be change in the skeleton if the fbx is imported