FFbxImporter::SkinControlPointsToPose

Skins the control points of the given mesh or shape using either the default pose for skinning or the first frame of the default animation.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp

Syntax

void SkinControlPointsToPose
(
    FSkeletalMeshImportData & ImportData,
    FbxMesh * Mesh,
    FbxShape * Shape,
    bool bUseT0
)

Remarks

Skins the control points of the given mesh or shape using either the default pose for skinning or the first frame of the default animation. The results are saved as the last X verts in the given FSkeletalMeshBinaryImport

Parameters

Parameter

Description

SkelMeshImporter

object to store skeletal mesh data

FbxMesh

The Fbx mesh object with the control points to skin

FbxShape

If a shape (aka morph) is provided, its control points will be used instead of the given meshes

bUseT0

If true, then the pose at time=0 will be used instead of the ref pose

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