Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
static void UpdateSkeletalMeshImportData
(
USkeletalMesh * SkeletalMesh,
UFbxSkeletalMeshImportData * SkeletalMeshImportData,
int32 SpecificLod,
TArray< FName > * ImportMaterialOriginalNameData,
TArray< FImportMeshLodSectionsData > * ImportMeshLodData
)