| FFeedbackContext::IsPlayingInEditor()
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Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FeedbackContextEditor.h |
Include |
#include "FeedbackContextEditor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/FeedbackContextEditor.cpp |
virtual bool IsPlayingInEditor() const
Called to check whether we are playing in editor when starting a slow task