FFeedbackContextEditor::IsPlayingInEditor

Called to check whether we are playing in editor when starting a slow task

Windows
MacOS
Linux

Override Hierarchy

FFeedbackContext::IsPlayingInEditor()

FFeedbackContextEditor::IsPlayingInEditor()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FeedbackContextEditor.h

Include

#include "FeedbackContextEditor.h"

Source

/Engine/Source/Editor/UnrealEd/Private/FeedbackContextEditor.cpp

Syntax

virtual bool IsPlayingInEditor() const

Remarks

Called to check whether we are playing in editor when starting a slow task

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